MIT Scratch is a user-friendly, visual programming language and online community developed by MIT Media Lab.
Aimed at children, beginners, and educators, Scratch allows users to create interactive stories, animations, games, and more through a block-based coding interface.
With its colorful blocks and drag-and-drop functionality, Scratch simplifies the process of learning coding concepts, fostering creativity and computational thinking in a fun and engaging way.
Aspiring young programmers can share their projects with a global community, inspiring collaboration, and learning from others.
Whether you're new to coding or a seasoned educator, MIT Scratch provides an exciting platform to explore the world of programming and bring imaginative ideas to life.
Coding / Programing
STEM Academy SMART World aims to share S T E M learning through increased access of data, contribution of innovative ideas and solutions We believe that participation and conceptualization, will we be able to become a SMART World
Age of students: 12 to 16
Hours: 10 hours
Mode of conduct: Pre-recorded
Platform: (Software/ hardware) makecode | Micro:bit | CFF Smartworld Kit
Topics: Block based programming
Pre-requisites: None
Matatalab Coding is a new hands-on coding robot for STEAM education, without the need for screen and literacy. Kids use their imagination to create infinite possibilities using coding blocks, by controlling a robot car through coding algorithms.
Coding / Programing
The town mural is missing! It was constructed of 9 puzzle pieces that are now scattered throughout the village. Students need to use their coding skills to retrieve the puzzle pieces, bring them back & place them in the frames to restore the mural.
Coding / Programing
Age of students: 6 to 16
Hours: 10 hours
Mode of conduct: Pre-recorded
Platform: (Software/ hardware) makecode | Minecraft Education
Topics: Block based programming
Pre-requisites: None
Coding / Programing
A village is threatened by fire and needs you to code a solution! Meet your coding helper, the Minecraft Agent, then program the Agent to navigate the forest and collect data. This data will help the Agent predict where fires will occur. Then code the Agent to help prevent the spread of fire, save the village, and bring life back into the forest. Learn the basics of coding and explore a real-world example of artificial intelligence (AI).